Good Bishop vs Bad Bishop
A bishop is deemed "bad" when your own pawns are fixed on the same color squares as the bishop, blocking its mobility and severely limiting its scope. Meanwhile, a "good" bishop operates on the opposite color from your pawn chain, roaming freely along open diagonals and exerting constant pressure on the enemy position.
In the French Defense, Black often struggles with the notorious "problem bishop"—a light-squared bishop trapped behind pawns on e6 and d5, with no way to enter the game actively. White's dark-squared bishop, by contrast, operates freely and can be deployed to devastating effect. This imbalance can prove decisive in the endgame—a truly bad bishop contributes little more than a pawn to your position's strength.
Key insight: Before committing your pawn structure, consider which color squares your pawns will occupy. Keep your bishop active on the opposite color. If you end up with a bad bishop, either trade it for an opponent's good piece or maneuver it outside your pawn chain to restore its usefulness.